Attributions
Biome floors are CSS textures. Wall sprites and music from OpenGameArt.org and Freesound.
Attributions
Snow
by yd · CC-BY 3.0
Snowy tree sprites used for ice biome walls.
Cactus
by Modanung · CC-BY-SA 4.0
Cactus sprite used for desert biome walls.
Pine Tree 16x16
by isaiah658 · CC0
Pine tree sprite used for forest biome walls.
Rock Pile
by FunwithPixels · CC-BY 4.0
Rock pile sprite used for cavern biome walls.
Smoke Vapor Particles
by Fupi · CC0
Pixelated smoke sprites drift across the board in the Atmosphere overlay.
Zetauri_DarkThrillerLoop_J8.wav
by Zetauri · Attribution 4.0
Suspense loop layered when the seeker is within 3 cells of an unfound hider.
8 bit Death sound
by MentosLat · Creative Commons 0
Played when a hider is caught.
Lose_C_04
by cabled_mess · Creative Commons 0
Played when the local player loses.
Completed.wav
by Kenneth_Cooney · Creative Commons 0
Played when the local player wins.
Funny fart
by Crimsonblaze · Attribution 4.0
Played when a hider taunts.
8bit powerup
by JavierZumer · Attribution 4.0
Played when a hider begins converting in Zombie Mode.
Suspense/HeartBeat soundtrack
by Aspecty · CC-BY 4.0
Heartbeat bed that loops while music is enabled.
Special Thanks
Brian Lisi